I have been using UrhoSharp for the past 1,5 years (and have heavily invested my game on it). Generally speaking I'm really satisfied with it (I'm feeling really productive working with it). BUT my c… (View Post)
The only thing I can think of is that you must use the right type of technique (set in material). You could try something like this: var material = new Material(); material.SetTechnique(0, CoreAssets… (View Post)
I have used the engine for some time now, and find it very stable (the core C++ version has existed for many years). I also find the documentation quite good, compared to other open source engines ou… (View Post)