SimonJackson.6912

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SimonJackson.6912
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GB
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SimonJackson.6912

About

Username
SimonJackson.6912
Location
GB
Joined
Visits
18
Last Active
Roles
Member
Points
31
Badges
4
  • Xamarin Studio is unable to get updates or download components when behind a corporate proxy

    While at home or on free internet Xamarin Studio works fine.

    However at work it is unable to contact Xamarin at all because we have a secure proxy for all internet access, my browser settings work fine and have to assume Xamarin Studio uses them for connectivity but (like quite a few things) it's unable to work where authentication is involved.

    Could we have network settings options available in the tools menu so setup a proxy connection, seen this done in several other apps and seems to work quite well (mostly in my source control plug-ins like GIT)

  • Xamarin Starter Edition - build limits?

    Can you clarify if the build limit for Xamarin Studio Starter edition is:

    • Per Solution
    • Per Project

    I have several smaller solutions that work fine alone but when placed in the same solution everything comes to a crashing halt.

    I've not seen any documentation to clarify this point

  • Re: Xamarin.iOS Visual Studio is unable to open existing iOS projects

    Sadly no, as you discovered just updating the targets lets you build on your dev machine but when deployed to a dev host it fails.
    not yet found a way to work around the issue.

    If you create a new project through Xamarin it builds but not with existing projects.

  • Re: Xamarin Starter Edition - build limits?

    We all agree that Xamarin Free is an awesome effort from Xamarin.

    SO is there any update on the ability to exclude Xamarin Components from the compiler limitation.
    Working with the MonoGame team, we are very keen to be able to get people building small games with the starter edition, however until components can be excluded this just isn't possible.

  • Re: Xamarin Starter Edition - build limits?

    Sounds like a plan, I think it would be fair to say than any Xamarin components in the component library should be excluded from the limit (especially is devs are paying for them).

    MonoGame (at some point) should be a component in the lib to qualify.

    I can see why the limit is there and understand it's commercial expectations, however as it stands now it's next to unusable (especially if even samples won't compile in it)

    On that note for devs making components, can there be a special dev (time limited maybe?) license for which we need to register projects on the library for to build / test and deploy from Xamarin starter.
    I myself ask the question in the recent launch webcast about devs contributing to the lib but it would be an impediment for me to have to pay to offer free components (MonoGame included)