I am playing with CCCamera() to learn how to use it. Right now I am using it to zoom in and out of a scene. My scene has small sprites from -1000,-1000 to 1000,1000 spaced out every 50 points.
I have configured it to look at the target TargetWorldSpace(0,0,0) and I have positioned the camera at CenterWorldSpace(0,0,Z) - and varying Z to zoom in and out.
I have observed that if Z is less than about 200 then nothing is displayed, and if Z is > about 1000 then nothing is displayed. (Otherwise working within that range it is working great). Can anyone help me understand why this is happening?
Also, what does CameraVisibleBounds to?
Also, am I on the right track for creating a game layout that is larger than a physical screen? Should I build up the scene, add the sprites and move the camera around it with the player? (Ignoring memory constraints for now.)