I have an activity with a button and a view.
When I detecte Touch Event "down" on the button, I create a Timer to call as long as the button is down a method.
this is working great only that the display is not refresh during the timer.
The action done by the timer is only changing a Point.X value and then doing an Invalidate() (I've tried PostInvalidate()).
but the GUI is not refreshed.
If I click on another button doing a "point.Y++" (with no timer), the position is well redrawn.
I know the timer calls the method to "up" the point (because when using other button without timer, I can see that the point
has been moved not only by One X but by many X prooving that the timer has done its job).
So, why is there no refresh during the "timer loop" ?
What should I do to make the UI well refreshed Invalidated() ?