I have an itch to create a game, not to be published, just to create one so I can say I have, but mostly as a hobbyist thing. So what Engine to jump into? Looking for experiences of people who have already done the rounds and a better understanding of which bits are compatible with which, and which are competing tech.
At the moment I'm playing with PSM Studio and A PS Vita (basically monogame), but ultimately I'd like to port the same game to iOS, Android, mac, Windows - whatever, because I can. So will CocosSharp fit within that plan, does it complement or compete. What about other engines like WaveEngine, Duality, DeltaEngine.
In essence there appears to be C# with Xamarin/Mono, Monogame as the routes to the multiple platforms (including PSM), then other XNA related bits, will CocosSharp work on Vita for example? Of course there's Unity too, but that appears to be an opposing beast in another direction.