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Handling MotionEvents from an AccessibilityService

Greetings all,

I am working on an AccessibilityService that takes input from game controllers (PS5 controller, Xbox Controller, etc.), I am using OnKeyEvent() for handling button presses and releases ,however I am having a lot of trouble figuring out how to receive input from the Joysticks.

Generally I would use OnGenericMotionEvent() to handle MotionEvents from the joysticks, but since this is an AccessibilityService and not an Activity, it doesn't seem to have that method.

Does anyone here know how I could handle MotionEvents from an AccessibilityService?



  • jezhjezh Member, Xamarin Team Xamurai

    For this, you can first check the official document :

    Besides, could you please post more details about which type of motion events you want?

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  • 0xB01b0xB01b Member


    I've checked the official docs/codelabs a lot in the past month, but I still dont know how to handle MotionEvents with an AccessibilityService. The MotionEvents I want to handle are as follows: AXIS_X, AXIS_Y, AXIS_Y, AXIS_RZ, AXIS_RY, AXIS_RX, AXIS_HAT_X, AXIS_HAT_Y, AXIS_LTRIGGER, AXIS_RTRIGGER, AXIS_BRAKE,AXIS_GAS.

    These are for the different axes on Game Controllers.

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