I was looking for any information, but most of it is about iOS.
I have third-party dylib libraries. How can I include them in my solution? What is dylib binding project? Should I use it?
@ChrisHamons said:
I don't know how, but it was enought to copy my .dylib files to my macOS project and then add native references to those files.
That's all!
Answers
https://docs.microsoft.com/en-us/xamarin/mac/platform/binding
But yes, almost all of the documentation is iOS flavored. The process is pretty much identical.
You can either use binding projects to bind obj-c libraries and native libraries and "raw" p/invokes to call C APIs.
Can you tell me please, what are the key differences in using binding project on iOS and macOS?
Off the top of my head:
I don't know how, but it was enought to copy my .dylib files to my macOS project and then add native references to those files.
That's all!