Hello,
I'm using Matrix to draw a bitmap that uses ISensorEventListener to rotate it. This all works fine but i can't get it to draw at certain coordinates:
canvas.DrawCircle(x, y, 50, blue); //on these coordinates schould the bitmap come Matrix matrix2 = new Matrix(); matrix2.PostTranslate(-x, -y); matrix2.PostScale(this.scale, this.scale); matrix2.PostRotate(-this.currentangle); matrix2.PostTranslate(this.Width / 2, this.Height / 2); canvas.DrawBitmap(this.angle, matrix2, red);
Answers
Could you please post a basic demo so that we can test with it?