Hello, did anyone worked with openGL 1.1 on Xamarin.Android? Im now stuck on enabling multisample/antialiasing in androidgameView with no good results. Anyone knows how to get rid of jagged lines in AndroidgameView? :-)
Figured it out, the answer is posted on the StackOverflow post.
Basically you have to set the GraphicsMode property in the CreateFrameBuffer() override of AndroidGameView (before calling base.CreateFrameBuffer() with something like:
// Set graphics mode to use 32bpp colour, 24bpp depth, 8bpp stencil and 4x MSAA
GraphicsMode = new GraphicsMode(new ColorFormat(32), 24, 8, 4);
I'd like to know the answer for this as well. Posted a newer thread here and also posted it on StackOverflow.
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