I have been looking into Monogame as well. Mostly because my current game isn't that complex. I am just super disappointed that it seems like documentation is out dated and bugs are still sometimes reported, but nothing is being done about them.
I had to revert to an older version of cocossharp because the current version has some issues with resolution when starting (it only happens occasionally which leads me to believe it has to do with on pause and on resume events but I am not certain).
Just to let you know that im abandoning cocosharp and going to Unity which looks to have a future at least.
I am coming late to the cocosharp party, but after a few days struggling to weed through all the outdated documentation and broken sample code, I have to say that having a great API that breaks all the sample games and invalidates pretty much the entire documentation set and rolling it out before having updated samples of any sort is not a good move if you want to expand the developer base.
Not to mention potential contributors. One or two good samples then someone might take the time to help convert all the old samples to the new regime.
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