I'm creating a 2d game and I need to put a background sprite.
How can I make it full screen?
If the example code does not show you, you can try the stackoverflow generic discussion on the topic. stackoverflow.com/questions/32301622/scale-all-sprites-on-screen-based-on-resolution
when working through the urho3d samples to see which worked and which didn't on hololens, I was able top get the sprites painting on a 2d object, but inside 3d space, and resizing that 2d object didn't seem overwhelming in complexity but didn't mess with it. Did this some time ago, a number of months. But also just updated with the newest releases (uwp and urhosharp, wondering whether to start using sharpreality or not), and everything worked fine with no adjustments needed in the code.
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