If you want to draw a bunch of lines in one go, colored - maybe blending the colors along the way - you have the DrawLineList method in CocosSharp at your disposal. Like this:
CCV3F_C4B verts = new CCV3F_C4B
// First line: new CCV3F_C4B( new CCPoint(0,0), CCColor4B.White), new CCV3F_C4B( new CCPoint(30,60), CCColor4B.White), // second line, will blend from white to red: new CCV3F_C4B( new CCPoint(60,0), CCColor4B.White), new CCV3F_C4B( new CCPoint(120,120), CCColor4B.Red) };` myDrawNode.DrawLineList(verts);`
However, you cannot set the line thickness for it - it only draws lines with the default 1 pixel thickness. Is there a nice and elegant way to achieve line thickness or do I really have to implement it myself?