I'm trying to develop an App for Android and iOS that uses some OpenGL Vertex and Fragment Shaders. On Android everything is fine. But on iOS it doesn't work with my shaders because of
#version 300 es in the header of my glsl file. If I do a down grade of the shaders it principle works but doesn't look so good.
Could not compile shader: ERROR: 0:1: '' : version '300' is not supported ERROR: 0:1: '' : syntax error: #version An unhandled exception occured.
Thank you so far