Hi, i'm using SKGLControl to draw some graphics with GPU acceleration.
I want to draw some stuff off-screen.
I tried to create a new SKSurface with
SKSurface.Create() but GPU acceleration is not working when drawing on this surface.
The same thing happens with
How can I create a GPU accelerated surface\canvas?
Some other questions:
Is SKGLControl cross platform? (Windows\Mac\Linux)
Does Skia\SkiaSharp supports custom GLSL shaders?