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Handling Large Assets

poupoupoupou CAMember, Xamarin Team Xamurai
edited December 2012 in Xamarin.iOS

Good morning folks!

I've just posted a blog entry (my first on xamarin's blog) on how to deal with large assets, without large deployment times, in a MonoTouch project:

I hope it proves useful to many!


  • poupoupoupou CAMember, Xamarin Team Xamurai

    Here's a link to different hack to save the pngcrush time when deploying to devices.

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