Next Steps ** Please revise your app concept to provide a more robust user experience by including native iOS features and functionality. ** We understand that there are no hard and fast rules to define useful or entertaining, but Apple and Apple customers expect apps to provide a really great user experience. Apps should provide valuable utility or entertainment, draw people in by offering compelling capabilities or content, or enable people to do something they couldn't do before or in a way they couldn't do it before.
Anyone had this before?
My app is mainly build by Xamarin.Forms, so shared code base I could cater Android and iOS, Android release has no problem what so ever.
Apple is a humongous pain in the back side.
With this kind of rejection reason, it's really painful to see Apple don't really care about your app, only about their native feature.
Anyone can suggest any NATIVE iOS features and functionality, Xamarin.Forms can do?
This is one thing in my mind, but I've no idea how or what to do.
There was a pain caused by Apple is Apple default all app can do multi screen, this was one of the reason my app binary got rejected before, I have to specifically state, my app need full screen to avoid binary rejection.
However, is this a difficult thing to do? can Xamarin.Forms supports multi screen?