Maybe easy question, Extending SKSpriteNode and assign an image

I have

public class TestSprite : SKSpriteNode
{

    public TestSprite(CGPoint initialPosition, string name)
    {

        FromImageNamed("Banana");
            var body = SKPhysicsBody.Create(Texture, Size);
        body.CategoryBitMask = Category.Ban;
        body.CollisionBitMask = Category.MouthContact | Category.Edge;
        body.ContactTestBitMask = body.CollisionBitMask;
        body.UsesPreciseCollisionDetection = true;
        PhysicsBody = body;
    }

}

Except the FromImageNamed doesn't want to work.

It seems like I should be able to create the SKSpriteNode and bring in an image ?

Thanks for any pointers!

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