Why the .MDL files format in UrhoSharp is different with other .mdl files for game engaging source
For example the Header Begins with UMDL but in other Begins with MDL5 .. MDL7 ....
And Source engine can not start these such files so What do I do for Loading 3D max files(.max) and convert to (MDL) then Load in UrhoSharp ?
Is there any IDE for making mdl files for UrhoSharp ?
Thanks in advance
The Best Regards,