UrhoSharp is really great, and we want to start using it for some very interesting applications.
One of the requirements is to show a video feed in/on a 3D box (two triangles with one texture). Our thoughts would be to somehow get low-level access to the DirectX surfaces used (we target the Windows 10 Platform, including the HoloLens).
My question is actually to see if there is any know-how about how to approach this. I'm guessing that we will eventually be able to knack this somehow (maybe even by reflection :-(), but it would be great to know of (better) approaches on how to achieve this.
Thanks in advance,