Xamarin vs Unity 3D

RichardAlanRichardAlan PHMember ✭✭

I'm looking to have a company help me with development of a game / application. This would need to be cross platform and have minimal graphics. What I would looking for with the graphics is some objects moving around a screen. I suppose something like graphics in Flappy Bird.

Can someone comment on how easy this is to achieve with Xamarin. Would I need to use additional software for the graphics? How would developing this compare to using Unity 3D?

Thanks in advance.

Posts

  • AndreasReiffAndreasReiff DEUniversity ✭✭

    If it's a game, you would be better off using Unity (or a similar framework).
    Normally, you can distinguish apps pretty well on your own phone, whether they use an app-approach (good via Xamarin, using buttons, lists etc.) or a game-approach (good via Unity, having little text, e. g. in main menu or in-game overlay, and mostly being based on 2d or 3d graphics). Why I say it is on your phone: you will know it, what your project is closest to, and what approach you could do then.
    I think there are ways to mix, but you will hardly ever need it (just about no one else does) and it probably also is not easy.

Sign In or Register to comment.