We have a game which displays player rankings on the main screen. When we use XNB font in CCLabels it slows down the initial load of the game for about 2-3 seconds on Android (displaying of the labels is done in the layer constructor so we only see a black screen).
On iOS everything is working ok. If we change the CCLabel to use a SystemFont then it works fine on both systems.
Has anybody had this sort of problem?