I'm building a game with UrhoSharp and have made some adjustments to the built-in Urho3D UI (Textures/UI.png).
This has worked with the previous nuget releases, but I got some problem with the latest release 1.1.112.
I saw that you have added some more assets to CoreData.pak (for example UI/DefaultStyle.xml and Textures/UI.png).
These gets loaded instead of my modified asset-files (residing in my assets/data folder).
So my question is, if this is a mistake in the latest release or if this is supposed to be in this way (in which case I must find a workaround for my use-case)?