Regarding built-in assets in nuget release 1.1.112

I'm building a game with UrhoSharp and have made some adjustments to the built-in Urho3D UI (Textures/UI.png).
This has worked with the previous nuget releases, but I got some problem with the latest release 1.1.112.
I saw that you have added some more assets to CoreData.pak (for example UI/DefaultStyle.xml and Textures/UI.png).
These gets loaded instead of my modified asset-files (residing in my assets/data folder).

So my question is, if this is a mistake in the latest release or if this is supposed to be in this way (in which case I must find a workaround for my use-case)?

Posts

  • EgorBoEgorBo BYXamarin Team ✭✭✭
    edited July 2016

    That was not a mistake, however we should change names to be more unique. Anyway it looks like a bug since priority should be given to assets from the user's assets rather than from CoreData. I'll investigate. As a workaround - try to rename yours :-) for example, UI.png to MyUI.png.

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