I need to put a very high amount of sprites, how could do this without overloading the mobile? In my game it is possible to place 6 images one on top of another in a matrix of 100x100 = 10,000 * 6 = 60000. Does anyone have any ideas?
As far as I understand CS is taking care of the memory management for sprites, so its rather a question of how many different sprites you have, because the same sprites share the same picture in the memory of the graphic card. For further improvement you could make .Visible = false; on the sprites that are covered by other sprites.
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