After exchanging with the Xamarin support, I was advised to use CocosShparp for porting a WPF application. But before we engage in extensive testing, I wanted to know the user reviews to find out if it's really suitable.
The current version of WPF software is a soccer drills editor, based on a full library of players, goalkeepers and accessories. The users can also add shapes and text:
One of the most important element of our software is so the library: for the WPF application, we have developed a tool that create an encrypted DLL which containing all images. For optimizing the occupied space, this tool gathers the images by “position” on a big sheet of pictures:
So in our software, a specific position is identified by its name and its coordinates in this sheet
=> But how to create, store and "protect" an images library with CocosSharp?
To build an exercice, the user must first define the background image, and then drag&drop different type of elements: images from the library, shapes or text areas,... So there is a drag&drop between the library "area" and the exercice "area", but the user must also be avaliable to move the element after drag&drop to adjust its position on the field.
=> Is this easily feasable with CocosSharp?
In addition, we also need that some images could be "recolorable": we have defined a default color (cyan) for these images, and the user can modify it in the app: this is done by the code.
=> Could we do something like this with CocosSharp?
Thanks a lot for your returns and feedbacks...