When I tested CocosSharp on Android, I noticed that the battery was draining.
Using BetterBatteryStats, I found that "AudioMix" is causing a partial wakelock when the game is paused. So I testet with the GoneBananas Sample with the same result.
Tried both CoscosSharp 1.3.0 and 1.4.0. Same Result.
I don't use sound in my app...
Is this a known problem with the android version?