Would you guys use CocosSharp with PCL or Shared for a cross platform game targeting ios/android?
What are the upsides/downsides?
No upsides or downsides to either. It depends on how you would want to structure your code I would think. That seems about the only difference I can think of. Maybe others out there have specific opinions.
We're using PCL and are totally happy. iOS/Android/WP8.1
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