I've been searching for a while and have been unable to find any decent examples of a similar scenario to what I am facing. I have found tutorials for how to do this in Xcode, but cannot find anything for Xamarin/Visual Studio.
Now, I am attempting to try and do this through the Storyboard as I find it a bit quicker to get the positioning of UILabels/UITextFields but I am open to doing this in code if necessary.
I have tried a few things, however have not been able to get this to scroll. Here's a few of the things I've tried:
Added ScrollView via StoryBoard. Stretched it out to take up about 80% of the height of the screen. I then added as many views to the screen as I could fit. Before being able to work out how to stretch the scrollview in storyboard mode, I then tried to append a couple more views via code. I can see them being cut off (so the content is definitely overflowing), yet it wouldn't let me scroll.
Next I emptied the ScrollView and added all the elements via code. Again, I can see them getting cut-off and overflowing the designated scrollview, yet I still cannot scroll.
Finally worked out how to make the ViewController Size "freeform" in Visual Studio (could not find information anywhere on how to set this). I stretched the scrollview out way past the viewcontroller, and added a couple of dummy labels at the top, middle, and bottom positions. When loading up my simulator I could only see the first two (the third was out of reach of screen), and I still could not scroll.
Further to #3, I tried adding a UIVIew on top of the scrollview, stretched it out further than the scrollview, and added a label to the bottom of it. This didn't work.
Have been trying to resolve this for a couple of days now and have had no luck.
The only Xamarin example I could find for ScrollView (https://developer.xamarin.com/recipes/ios/content_controls/scroll_view/use_a_scrollview/) is extremely basic and does not go in to much detail at all.
Please, could someone help me understand what I am doing wrong?