I am converting some Windows Phone 7 code, which utilises the brilliant System.Net.Sockets.UdpAnySourceMulticastClient api from the Silverlight and Windows 7 platform. I hve been using this in my XNA games, and would like to use on Android via a MonoGame conversion.
However I note that this is not implemented in the Mono For Android System.Net.Sockets package. Are there any Plans to do so ? ( Noting its a Silverlight)
Otherwsie what are the alternatives in the Mono For Android platform for implementing Peer to Peer Multicast messaging (on same WLAN) ?
I notice there is an android.net.wifi.p2p or Wi-Fi Direct api, but that is very differecnt and alien to any .NET library, and struggling to find reasonably easy examples of ist use. Ideally at the Socket level, as I would like my Android devcies to interoperate with my Windows Phone deviuces. Is that too much to ask, I mean its Multicasting at the Socket level, which UdpAnySourceMulticastClient provided.
Any advice would be appreciated