I just wanted to know why you didn't use this as the Physics Engine. It has more features than Box2D (such as breakable bodies) and is written in C# for XNA / MonoGame.
We had Farseer Physics Engine at the beginning but changed to support Box2D. If you would like to take a look at some source there are still some tests here that we did not get rid of for 3.3. https://github.com/mono/CocosSharp/tree/master/tests/tests/classes/tests/Box2DTestBet
It still may be able to run but not sure.
So why did you guys change your mind? I see that it depends on XNA via Mono, but that cannot be the only reason?
It was what was inherited from our parent project when we forked. We left the code there in the tests if anyone wanted to look at it. There are no plans to revive that code but if someone or yourself wants to that would be great.
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