I'm having an issue with CocosSharp's touch handling on Windows 10.
I'm adding an event listener in my Layer:
var touchListener = new CCEventListenerTouchAllAtOnce();
touchListener.OnTouchesEnded = this.OnTouchesEnded;
This works fine in the WinPhone emulator and on an Android phone. However, when I run it as a Windows application, most of the mouse clicks are ignored.
Another strange thing -- I don't know if it's related: if I start an animation in Layer.AddedToScene(), I need to click in the window in order to start the animation:
var moveBanana = new CCMoveTo(5.0f, new CCPoint(this.LayerSizeInPixels.Width, this.LayerSizeInPixels.Height));
Any ideas what's wrong...?