I'm trying to figure out what is the best way to make a .xnb spritefont that will support multi languages.
Regarding your post here: https://forums.xamarin.com/discussion/comment/135611/#Comment_135611
and the way i found here:
I need to localize my app with very different languages : Arabic, Hebrew, Portuguese, Russian ,CJK, etc.
So i looked for single .ttf that will include whole glyphs.
The only one i found is Arial Unicode MS.
but some post said it's not so good for CJK.
The available CJK fonts doesn't support ME languages.
So i wonder what to do?
i would prefer to make a single .xnb file from a bunch of .ttf fonts, but on the scheme you post:
I can't see i can enter multi fonts names. only one.
What i think i can do:
1. try to insert multi fonts name to the .spritefont declerations, and build with pipeline (don't think it'll work)
2. try to merge few .ttf files to one (it's messy )
3. try to create custom renderer like in XF for images on WP and do a .xnb for every locale (how to do this Custom Renderer on CC?)
What can i do?