hi all
how can i make custom cells using storyboard instead of programmatically do it?
simple drag and drop buttons and labels and imageviews ! and then make constrains.
I saw that many projects used xcode design .
@CraigDunn
in that tutorial Xamarin team doesn't demonstrate how to add custom labels and Other things in dynamic prototypes Table View..!
I'm so confused these days on how can I add custom labels and simply mention them in GetCell of the TableviewSource file.
please put some tutorial or Recipe and help me !
Thanks.
Select the cell in the dynamic prototype Table View on the design surface, then change the Table View Cell > Style to Custom (instead of Basic, Right Detail, Left Detail, Subtitle).
The cell itself now becomes blank. You can just drag controls from the toolbox into the cell, and name them (or create outlets, if you're using Xcode) just like any other view.
You can also drag multiple cells into the Table View (don't forget to set their Table View Cell > Identifier). In this case you can choose which cell to use in each call of GetCell using tableView.DequeueReusableCell ("some identifier");
@CraigDunn
thanks
sorry I'm new in xamarin and ios developing.
how can I handle a button Event click in my UITableViewCell and then transfer it to UITableViewSource?!
for example in GetCell :
cell.mbtn.TouchUpInside += (sender, e) => {}
Hi, is there another Xamarin.Ios example for using custom cells? https://developer.xamarin.com/recipes/ios/content_controls/tables/custom-tableviewcell/
This changes only background color.
How about adding different views to the cell, auto height for the cells with dynamic content?
Using more than one cell type?
I added an image but the cell height does not change to the content?
How to make auto size?
I am trying to get this to work but find that when I attempt to use the controls I dropped on the design surface, they are null in code. The designer generated code has references for them in the partial class but what is responsible for creating instances of them? Do I need to do that programmatically? If so then am I also meant to manually set all the properties that I already set in the Storyboard design view?
Posts
http://useyourloaf.com/blog/2012/06/07/prototype-table-cells-and-storyboards.html
We also cover this on the Xamarin developer portal, in Working with Tables in the iOS Designer
@CraigDunn
in that tutorial Xamarin team doesn't demonstrate how to add custom labels and Other things in dynamic prototypes Table View..!
I'm so confused these days on how can I add custom labels and simply mention them in GetCell of the TableviewSource file.
please put some tutorial or Recipe and help me !
Thanks.
Select the cell in the dynamic prototype Table View on the design surface, then change the Table View Cell > Style to Custom (instead of Basic, Right Detail, Left Detail, Subtitle).
The cell itself now becomes blank. You can just drag controls from the toolbox into the cell, and name them (or create outlets, if you're using Xcode) just like any other view.
You can also drag multiple cells into the Table View (don't forget to set their Table View Cell > Identifier). In this case you can choose which cell to use in each call of
GetCell
usingtableView.DequeueReusableCell ("some identifier");
@CraigDunn
thanks
sorry I'm new in xamarin and ios developing.
how can I handle a button Event click in my UITableViewCell and then transfer it to UITableViewSource?!
for example in GetCell :
cell.mbtn.TouchUpInside += (sender, e) => {}
Hi, is there another Xamarin.Ios example for using custom cells?
https://developer.xamarin.com/recipes/ios/content_controls/tables/custom-tableviewcell/
This changes only background color.
How about adding different views to the cell, auto height for the cells with dynamic content?
Using more than one cell type?
I added an image but the cell height does not change to the content?
How to make auto size?
Thank you
@CraigDunn
Ok, I found this:
https://developer.xamarin.com/guides/ios/user_interface/tables/autosizing-row-height/
That helped me much...
I am trying to get this to work but find that when I attempt to use the controls I dropped on the design surface, they are null in code. The designer generated code has references for them in the partial class but what is responsible for creating instances of them? Do I need to do that programmatically? If so then am I also meant to manually set all the properties that I already set in the Storyboard design view?
Okay ignore me, I had missed the restoration id
My talk from Evolve 2016 also demonstrates how to make dynamic prototype cells: https://evolve.xamarin.com/session/56e2067ffd00c0253cae33a5
We now also have a nice doc:
https://docs.microsoft.com/en-us/xamarin/ios/user-interface/controls/tables/creating-tables-in-a-storyboard