I'm going to write in to see whether I can get refund for my Indie license. Let me share with you for those trying out coding in Xamarin, half way through, hoping to meet deadline from company and then wham, you discovered this:
1) It is not published at its pricing page that license is tied to your computer device (example limit to 2 machines)
2) It is also not published or make known to buyer that when you go to Project Options --> Build --> Android Build, there is an option "Embed assemblies in native code" that requires Xamarin Android Enterprise Edition!
On a subjective note, it is also misleading that it didn't state that Xamarin cannot port JAR file directly (as in click and import) and requires coding / mapping class to port it over tat requires familiarity with both C# and Java.