I am doing some research here... it appears that CocosSharp is 2D only... but I see references to XNA/3D and also OpenGL. It is my understanding that OpenGL is used with 3D rendering. Basically, what I am wanting to know is if it is possible to render 3D elements/models using Xamarin in any way. Or, if the current recommendation/expectation when using Xamarin is just for 2D games only.
Thank you for any insight,