So, I had a newb question. I am creating a game that has to do with avoiding obstacles. I am having a problem:
VisibleBoundsWorldspace <<< This doesn't seem to get visible bounds on the actual devices, rather it gets the visible bounds that has been loaded. Is there a way to find out the size in pixels of the actual view on the device and use that for calculations? So I originally set this to 320wX640h and those are the dimensions I am getting but they aren't the dimensions of the device.
What is the proper way of removing a sprite and then adding a sprite back into the game?