From VS2017 on my Windows computer, I get several options when setting up my Xamarin iOS project's deployment.
Because with some recent update, nothing from Windows will even build onto the Mac ("The root assembly /Users/[user]/Library/Caches/Xamarin/mtbs/builds/[path]/Debug/[myExe].exe conflicts with another assembly /Users/[user]/Library/Caches/Xamarin/mtbs/builds/[path]/Debug/[myExe].exe", which doesn't make any sense because it's the exact same path and file that's conflicting with itself), I finally gave up and decided to try building the app on VS2017 on the Mac.
Unfortunately, the VS build options are completely different, in the sense that half of it is entirely absent.
In the upper toolbar, near the stoplight buttons that are part of every OS X window, there's a line-triangle icon with no hover (it's facing to the right, though, so maybe it means 'run', or 'play' or something like that? It's 'intuitive', so I have no idea), then a single box that has a segmented dropdown UI element that has '[myApp].iOS > Debug > [line-triangle icon] Generic Device'... but when I click on the 'Generic Device' part, the only options are 'Device - Connect a provisioned Apple device via USB', and 'Build Only Device - Generic Device'.
Unlike in VS on Windows, there's no option for iPhone Simulator, nor any of the simulator options that I see in VS/Windows.
So... how do I use the iOS sim on my Mac to simulate my iOS Xamarin project?