Trying to learn how to do dynamic texture in Urho.
How could I dynamically draw each frame something on the "Textures/moon.jpg"
Material moonMaterial = Material.FromImage ("Textures/moon.jpg");
var moonDiffuseTexture = moonMaterial.GetTexture(TextureUnit.Diffuse);
Could someone suggest
(a) How to get Image from the diffuse texture
(b) perhaps use SkiaSharp to draw a e.g. a red square on the image extracted from the texture
(c) Convert the new image into the new DrawnTexture
(d) Set moonMaterial's texture to the new DrawnTexture
=> what is the best way to code in the Workbook so that each frame, the change in texture image is updated