I have got all my text resources in the shared project (TextResources.resx).
Getting the right translation with TextResources.Name
But how do I extract the right text resource when i'm in a specific environment, like a custom renderer in IOS?
Can you not just reference the shared project in your platform specific projects?
No unfortunately not.
If I make TextResources public instead of internal, I can get Localization.TextResources.
But I cannot get teh translations from the .resx file
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