Double Buffering with SkiaSharp

cjacquelcjacquel FRMember ✭✭✭

Hello,
For an application in Real Time I am making a clear:
e.Surface.Canvas.Clear(new SKColor(247, 247, 223));
Then a Draw for a path
e.Surface.Canvas.DrawPath(m_path, paint);
But I do this every 10 mseconds, and the effect could be better.
Do you know if its possible to do double buffering on a SKcanvas ?
Thx
Christophe

Posts

  • Hi,

    Same question, my app has to refresh canvas frequently, is it possible to turn on double buffering to eliminate flickering? I'm using several canvas views to simulate layering so I don't have to refresh everything each time but still repainting is too noticeable.

    Thanks
    Marcin

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