The port is going pretty well, except for one thing. The guy who hired me is building an arcade machine, based off a cubieboard2, his plan is to attach two arcade joysticks. Apparently the arcade joysticks he has imitate a Mouse on Android.
The plan is to capture the position of the mouse every frame, calculate a delta value between this frame and the previous frame, and use that delta to direct player movement. The problem is Mouse.GetState doesn't seem to work. So I'm thinking I will have to work on a Mono.Android level instead of a MonoGame level.
Long story short, does anyone know how to capture the position of a mouse in Android?