Forum Libraries, Components, and Plugins

CCTexture2D.Dispose() bug?

When I dispose a texture using texture.Dispose() it doesn't free memory. In order to free memory I have to first use texture.XNATexture.Dispose() and then texture.Dispose().

IMO this isn't the expected behaviour - developer should just dispose the CCTexture2D object and not worry about internal XNATexture.

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