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Warning on Images.xcassets upon debug and release build for iOS launch images.

Upon build compilation, my app is complaining that 3 iOS launch images have not been correctly set. However, all images have been loaded. Using PNG's with correct resolution for all iPhone and iPad images (unloaded then reloaded), but still causing problems. App type set to "universal".

No doubt unless I get this fixed, it's going to cause a problem with releasing to app store.

Anyone have a clue about this one?

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