I'm developing a CocosSharp game for both iOS and Android and instead of precompiling all the assets (as BundledResource or AndroidAsset) I want to download them when the game starts.
I can individually load the sprites into the game. But, I can not see a way to replace the following code with a file loaded from filesystem.
var spriteSheet = new CCSpriteSheet("spritesheet.plist");
Can you help please or give me a pointer