Forum Libraries, Components, and Plugins

How to load Spritesheets that are not compiled with the project

I'm developing a CocosSharp game for both iOS and Android and instead of precompiling all the assets (as BundledResource or AndroidAsset) I want to download them when the game starts.

I can individually load the sprites into the game. But, I can not see a way to replace the following code with a file loaded from filesystem.

var spriteSheet = new CCSpriteSheet("spritesheet.plist");

Can you help please or give me a pointer

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