Transparent surface


I'm attempting to replace an existing game engine in a xamarin forms app. The old engine was able to render to a transparent surface which could be moved in front of other xamarin forms components.

UrhoSharp offers us better and cleaner code, however i have not found a way to get UrhoSharp to render on a transparent surface. Any ideas on how to go about this, or, what issue there is with either the UrhoSharp or Urho3D libraries which prevents this that could be altered to allow this functionality.

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