Would you please show me a small sample code written in C# within the Xamarin.iOS framework that would preload texture atlases ?
Xamarin website has this page:
On that webpage, they list the many methods that preload the texture atlases. But, I am only interested in these 2 specific methods:
I guess any of those 2 methods would probably work well for my game. Unfortunately, I don't know how to properly call them in C# within the Xamarin.iOS framework.
While there are many sample codes for preloading texture atlases on the web, these samples are written in Objective-C, and, unfortunately, I don't know how to translate Objective-C code to C# code yet.
So, I would greatly appreciate if you could show me how to write some small sample codes in C# within the Xamarin.iOS frame work that preload texture atlases.
Thank you very much.