CocosSharp.Forms Orientation Change

sonic1015sonic1015 CAMember ✭✭

In my app, my users have the option of viewing either orientation or landscape, and should be able to switch easily between the two. I have already managed to position my draw-able elements correctly based on the orientation.

However, I can't find any documentation on how to properly reset the resolution for the new orientation. I have tried just setting the the Design Resolution directly, but the results are undesirable (stretched the wrong way). Is their a correct way to do this?

Edit: Should probably mention that this is a Xamarin forms app, and the cocoSharpView is a view in an absolute layout. Code was modeled off the example found here.

Answers

  • sonic1015sonic1015 CAMember ✭✭

    Just thought I'd post that I haven't solved the problem, but my current workaround is to have my world resolution set as a square aspect ratio and resolution policy set as no border, and then upon an orientation change, reposition accordingly.

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