I have a few questions here.
If I am only needing something to run ever 2 seconds rather than every frame should I use a timer to fire an event every 2 seconds or should I do something else, like is there a overloaded schedule call where you can skip x amount of frames?
Can scheduling too many things or doing too much in a scheduled action ruin my game performance or does cocos sharp handle prioritizing actions and skipping actions if it can't finish before it needs to redraw?(obviously I could test this but right now I have a really simple app and someone else probably knows the answer).
Is there any good documentation on RunActionsAsync I would like to see an example of it being used.
(All I have found so far is here which is limited...)