New VS Build not pushing Debug to iPhone device after Xamarin update

IanVinkIanVink CAInsider, University ✭✭✭
edited August 2013 in Xamarin.iOS

I've updated yesterday to the newest SDK on the build box and the Visual Studio box (2 different machines)

When I build to a simulator the process is fine.

When I try to now build to Debug on a real device, the mtbserver jumps to 100% CPU and stays there for ever. The build icon in VS stays running.

The Mac Server Log's last line is:

/Applications/ -arch armv7 -std=c99 -I/Developer/MonoTouch/SDKs/MonoTouch.iphoneos.sdk/usr/include

Not sure if this is a bug as before I updated the process was working correctly.

I have rebooted both boxes and cleaned the build.

I am targeting iOS 6.1


  • ViniciusJarina.0630ViniciusJarina.0630 BRXamarin Team Xamurai

    Hi @ianvink

    I couldn't repro your issue here.

    Can you give more details about your issue?

    What is your Xamarin.iOS on Mac?

    Is this happening for every project, or for one project only?

    Do you have extra mtouch arguments?

    Are you able to repro this in a small project? Can you gist your "Mac Server Log" or create a screencast of your procedure to repro this issue?

    Thank you.

  • ViniciusJarina.0630ViniciusJarina.0630 BRXamarin Team Xamurai

    Btw, I moved to iOS since is not a XS issue.

  • IanVinkIanVink CAInsider, University ✭✭✭

    I've created a Bugzilla ticket for the issue with the Mac Server and debug window outputs.

    I have no extra args, really a vanilla project.

    The Mac has the newest Xamarin.iOS as of today, 4.0.10 Studio, XCode 4.6.3

    I haven't' yet been able to repro it as I have only 1 provisioning profile for 1 app at this company I am at.

  • ViniciusJarina.0630ViniciusJarina.0630 BRXamarin Team Xamurai

    What is the bug #?

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