Hi, I have two problems.
- Firstly creating a b2World hangs on Android with the following error:
04-08 09:38:22.263 E/EGL_emulation( 1744): tid 1769: eglMakeCurrent(981): error 0x3002 (EGL_BAD_ACCESS)
04-08 09:38:22.263 E/libEGL ( 1744): eglMakeCurrent:859 error 3002 (EGL_BAD_ACCESS)
It doesn't seem to matter where I put the line of code, Constructor or OnEnter or AddedToScene, all result in the game freezing.
- Secondly collision detection using a b2ContactListener works on the iOS Simulator but not on an actual iPhone 5 Device. I've got debug draw code and I can see the Fixtures are colliding. I get a call to my b2ContactListener on the Simulator and it works perfectly, but b2ContactListener doesn't get called when the same collision happens on the device and I can't understand why.
Any pointers or help or perhaps an updated Fruity Falls game that uses box2d would be great.