Every sprite and font on Windows Phone looks really bad. On Android the same scene is fine. Screenshots attached. Any idea why is this happening and how to fix it?
Tomasz I have the same problem and I noticed that the gameView.ViewSize reports a really small size like 200 x 300. So it seems like there is something wrong in the way that COCOSSharp / Monogame is interpreting the resolution on Windows phone devices. I know Windows Phone quite well so I started digging around in the code on GitHub but gave up looking in the end.
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